Become proficient in methods of using selection masks within Maya 2018. In this video, George demonstrates ways of using selection masks to hide objects from the selection tool. This allows for selection of objects by type. George shows you how this can be important when working with complex scenes.
- [Instructor] One more way to stay organized…is to use what are called selection masks.…Now, these allow you to select…only certain types of objects.…So, you can isolate what…you're working with by category.…Now we'll find these up here right under the menu bar.…You may have to expand the selection mask icons,…but they should look something like this.…Now, by default, everything is on.…So I should be able to select anything,…but if we want, we can turn our selection mask…so that all objects are off.…
Now notice how all of these icons click off,…and I cannot select anything,…so if I turn it on, all of these light up,…and it allows me to select.…So lets go ahead and turn this off.…Now if we want, we can go…on a category by category basis…and turn on different types of objects.…So, if I click on this little diamond shape,…that turns on geometry,…so I should be able to select anything…that has a shape, but I can't select…the lights or the camera.…
Now, if I want to dig down a little bit more,…I can right click over this,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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