Become proficient in methods of using selection masks within Maya 2017. In this instructional video, George demonstrates ways of using selection masks to hide objects from the selection tool. This allows for selection of objects by type. George talks how this can be important when working with complex scenes.
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- [Voiceover] One more way to stay organized…is to use what are called selection masks.…Now, these allow you to select…only certain types of objects.…So, you can isolate what you're working on…to a certain category.…Now, we find these up here.…A lot of times, this is hidden,…but if you show or hide the selection masks icon,…you'll see them here.…And, so we have all of these different buttons,…and then, to the left of it,…we have a toggle here that allows us…to do all objects on or off.…
So, if I do all objects off,…then I can't select anything in my scene.…If I do all objects on,…then I can.…So, let's go ahead,…and select all objects off,…and then, turn things on a little bit at a time.…So, along here we've got all of these…different types of masks.…Now, if i right click over them,…I can select certain types of these.…I'm gonna go over here to this diamond shape here…which is geometry,…and we can turn on certain types of geometry.…
So, if I go to the top here,…and just turn on NURB surfaces,…I'll only be able to select those things…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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