Become familiar with the concept of Maya projects in Maya 2018. In this video, George shows you how to set up projects in Maya 2018. He demonstrates the location of key project folders, and where assets are properly stored. He then sets up a project in Maya 2018 for the current chapter.
- [Instructor] Maya projects can use a lot of…different types of data that's pulled from…a lot of different places.…Now, it can use geometry data, it can have bitmap images…or textures, and all of this data needs to be…organized so that Maya knows where everything is.…Now for this Maya uses a naming scheme called projects.…Let's take a look at a simple project.…I'm going to jump out to my desktop here,…and just double-click on my ExerciseFiles folder.…
Now this is a Maya project.…Now this project has known folders…that have known names, so for example…your scenes file is where all of your…Maya scenes are.…We have an images file which are…where all of your output images go,…so rendered images would show up here.…Images used for textures and bitmap…come into the sourceimages folder,…so there we have those.…We also have folders for things such as sound,…movies, and a whole lot of other types of things.…
Now if you move Maya between machines,…projects become even more important,…because it gives you a known directory structure…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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