Understand and become familiar with the concept of Maya projects in Maya 2017. In this video, George shows how to set up projects in Maya 2017. He demonstrates the location of key project folders and where assets are properly stored. He then sets up a project in Maya 2017 for the current chapter.
- [Voiceover] Maya can use a lot of different data…that comes from different places.…It can use geometry data, it can have bitmap images…or textures, and all of this data needs to be organized.…So Maya uses a naming scheme called Projects.…So basically a project is just a series of folders…that have known places for things to be placed.…So if we go out to our desktop you can see in my…Exercise Files folder we have a number of different folders,…one for each chapter,…and each one of these is a Maya project.…
So if I click on the Chapter 1 folder,…you'll see that we have a number of different…sub-folders here.…Each of one has meaning or relevance to Maya.…So we have a scenes folder which is very important…because that's really where all of our scenes are located.…But these scenes may need images, for example.…So, if we go back up, you'll see we have one…called Source Images, which has all the images needed…for the file.…We also have one called Images,…which is where the rendered images go.…And we have a number of other different types of folders.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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