Take a look at the importance of edge loops when modeling polygonal objects in Maya. In this instructional video, George talks about edge loops and how define a model. He then demonstrates ways to manipulate edge loops and add detail using tools such as Insert Edge Loop, Offset edges, and slide edges.
- [Voiceover] Let's go ahead and add…some more detail to our model.…We're gonna do this using edge loops.…Now, edge loops are a very simple concept.…They're loops of edges…that we can select and move,…and they provide us a way to add detail…in an organized fashion for our model.…So before we get started,…let's go ahead and turn off our reference layer.…And I'm just gonna go into edge mode.…So I'm gonna right click, go into edge mode here.…If I double click on this edge,…you can see that it selects that edge loop.…
So edge loop is basically a loop of edges.…And we've kinda seen this before.…So I'm gonna insert some edge loops…to add the detail that we need…to model our car.…So I'm gonna go into my side view here.…And we have three main tools…that we use for edge loops.…They're under mesh tools.…One is called insert edge loop,…one is called offset edge loop,…and finally, we have one called slide edge.…So we're gonna start off with insert edge loop.…
Select that, and my cursor turns to this delta shape.…And all I have to do is hover over an edge,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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