Understand and learn about the Maya Time Editor window. In this video, George gives an overview of the Time Editor and shows how animation can be manipulated as clips rather than keyframes. He shows how to reposition and blend animation clips to manipulate the animation in a scene.
- Another way to create and manipulate animation…is to use Maya's Time Editor.…Now, the Time Editor uses animation clips,…which are basically a level above key framing,…so, allows you to work at a higher level,…and get work done a little bit more quickly.…Now, we can get into the Time Editor by going into…Animation Editors, Time Editor,…and here we have the Time Editor.…Now, this window is also connected to the…Graph Editor, as well as all the other animation editors,…so, if I were to say, click here, I could open up…my Graph Editor, or if I click on this little watch icon,…I can go back to my Time Editor.…
Now, the Time Editor works with what are called…animation clips, so here, in our main window,…you can see we have two animation clips:…one is called Blue Run; the other one is called Blue Walk.…If I were to rewind this and play it,…you can see that the character goes from a run to a walk.…In fact, let me go ahead and zoom out…a little bit so we can see this.…So, as you can see, the character goes…from a basic run to a walk.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.