Join George Maestri for an in-depth discussion in this video Work with the Time Editor, part of Maya 2018 Essential Training.
- [Narrator] Another way to create and manipulate animation…is to use Maya's time editor.…Now the time editor uses animation clips…which are basically a level above key framing.…So it allows you to work at a higher level,…and get work done a little bit more quickly.…Now we can get in to the time editor by going into…animation editor's time editor.…And here we have the time editor.…Now this window is also connected to the graph editor,…as well as all the other animation editors.…
So if I were to, say, click here,…I could open up my graph editor.…Or if I click on this little watch icon,…I can go back to my time editor.…Now the time editor works with what are called…animation clips.…So here in our main window,…you can see we have two animation clips.…One is called Blue Run.…The other one is called Blue Walk.…If I were to rewind this and play it,…you can see that the character goes from a run to a walk.…
In fact, let me go ahead and zoom out a little bit…so we can see this.…So as you can see,…the character goes from a basic run to a walk.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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