In Maya 2018, the Outliner is a hierarchical way to view and interact with objects and other scene assets. In this instructional video, George gives you a tour of the Outliner panel in Maya. He shows you how to select and deselect objects using the mouse, as well as how to refine the view using text-based wildcard searches.
- [Instructor] Now let's dig a little bit deeper…into organizing our scenes in Maya.…We're going to start with the Outliner,…which is probably one of the more important windows in Maya.…We can access the Outliner in one of two places.…We can go into Windows, Outliner,…and that floats a window that we can use.…Another way is to make it part of a viewport.…So, what we can do is create a different layout…that has multiple viewports.…So, I like this one here, which is side by side.…
And then under any viewport…you can change what time of panel it is.…So, if we look under Panels…we can change it from say a Perspective view…to an Orthographic view.…But, what we're looking for is the Panel menu,…and under that you should be able to find Outliner.…And when we do, it brings up an Outliner…as part of that viewport.…Now, I'm going to work with a floating window.…So, I'm going to go back to my single panel layout,…and then just go Windows, Outliner.…
Now, the Outliner window contains an entry…for every object in the scene.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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