In Maya 2017, the Outliner is a hierarchical way to view and interact with objects and other scene assets. In this instructional video, George gives a tour of Maya’s Outliner panel. He shows how to select and deselect objects using the mouse as well as how to refine the view using text-based wildcard searches.
- [Voiceover] Now let's talk a little bit about…how to organize and view our scenes.…We're gonna start off with the Outliner,…which is probably one of the more important windows in Maya.…So we can get to the Outliner in one of two ways.…We can go to windows, and select Outliner.…And in this case, it shows up as a floating window.…We can also see it in the Viewport.…I can click on panels, go down to panel,…and you'll see I have an option here for Outliner,…so I can turn any Viewport into an Outliner.…And Maya has conveniently created a shortcut as well.…
So if I click on this particular panel layout,…it brings up an Outliner on the left side,…and it gives us a perspective window.…Now I'm gonna float my Outliner window,…so I'm gonna go ahead…and just go back to my perspective window,…and go windows Outliner.…So now that I have this up,…you can see that it has a number of entry.…Basically, it's one entry…for everything that's in your scene.…So, I've got entries here for the objects in our scene,…as well as the lights, the cameras, and so on.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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