Learn how to use the Hypershade window in Maya 2019 to create and modify materials. In this video, George shows the functionality and layout of the Hypershade window in Maya, then uses this window to select and modify a material. He shows how to use nodes to select shader attributes for further editing.
- [Instructor] When we create and manage materials,…we could certainly do it through the Attribute Editor.…But probably a more efficient way to manage materials…is to use what's called the Hypershade window.…Now, the Hypershade window can be found…in one of two places.…We can go on Windows, Rendering Editors, Hypershade,…and notice this little icon…because we see it here in the interface on the status line.…So, if I click this little Hypershade node,…it brings up the Hypershade window.…
Now, this window has a lot of stuff…but it's really actually fairly straightforward.…Now, along the top, we have a number of menus here…and these all basically just duplicate stuff that we have…in the visual interface.…So, I'm going to focus mostly on this visual interface.…Now, the interface itself can be rearranged,…you can select any one of these windows…and move them around, delete them, do whatever.…I'm going to stick with the default interface here.…Now, up in the top left-hand corner, we have the Browser…and this allows us to browse through different types…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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