From the course: Maya 2018 Essential Training
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Work with the Hypershade window - Maya Tutorial
From the course: Maya 2018 Essential Training
Work with the Hypershade window
- [Instructor] When we create and manage materials, we can certainly do it through the attribute editor. But probably a more efficient way to manage materials is to use what's called the Hypershade window. Now the Hypershade window can be found in one of two places. We can go to Windows, Rendering Editor, Hypershade, and notice this litte icon, because we see it here in the interface on the status line, so if I click this little Hypershade node, it brings up the Hypershade window. Now this window has a lot of stuff, but it's really actually fairly straight-forward. Now, along the top, we have a number of menus here, and these all basically just do stuff that we have in the visual interface, so I'm going to focus mostly on this visual interface. Now the interface itself can be rearranged. You can select any one of these windows and move them around, delete them, do whatever. I'm going to stick with the default interface here. Now up in the top left hand corner, we have the browser, and…
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Contents
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Overview of Maya renderering2m 48s
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Understanding the basic shader types8m 48s
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Work with Arnold materials8m 44s
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Opacity and refraction in Arnold4m 45s
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Create and apply maps7m 14s
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Use bitmaps as texture5m 36s
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Work with the Hypershade window5m 41s
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Create materials in Hypershade4m 54s
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