Learn how to use the Hyershade window in Maya 2017 to create and modify materials. In this video, George shows the functionality and layout of the Hypershade window in Maya, then uses this window to select and modify a material. He shows how to use nodes to select shader attributes for further editing.
- [Voiceover] When we create and manage materials we can…certainly do it through the Attribute Editor…but probably a more efficient way to do this is to use…what's called the Hypershade window.…Now we can get to this window in one of two ways.…We can go into Windows,…Rendering Editors, Hypershade,…and notice this icon here because it's the same icon…in the interface.…So, probably the easiest way is just to press this icon…in the interface.…And this brings up the Hypershade window.…
Now if you notice, this has got a lot of stuff in it…but it's actually pretty straightforward.…We have a number of tabs here and notice how all of these…can be torn off and re-docked so you can actually…rearrange this window however you want.…I'm gonna leave it in the default arrangement.…Now along the top we have a menu bar and almost all…of these functions are duplicated in the interface…so we're gonna focus more on the visual aspect of this.…So here, on the top left, we have what's called…a browser and this allows you to browse your materials.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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