Become familiar and understand with the Attribute Editor in Maya 2017. This video goes through the basics of the Attribute Editor, a panel that allows for in-depth control of objects within Maya. George shows how to navigate the tab-based interface, as well as how to modify key object attributes from within the interface.
- [Voiceover] If you want to dive deeper…into how an object's built,…you can use the attribute editor.…So here I have this car, if I select that,…and click on this to get into the attribute editor…or I can click on this tab here.…This will bring up the attribute editor,…which gives me a tabbed interface.…Now each one of these tabs represents what's called a node.…And these nodes affect the actual object.…So it'll affect things like color, shape and so on.…
So the top node is always the translation node.…So if I select the node here that says car one,…it's basically all of my transformations.…So, I can type in a number here…to translate it in x, y and z.…And this works kind of like the channel box.…So if I wanted to I could type in a zero…and put that back on the ground.…Now if we want, we can actually control…this even a little bit more.…We can say does it inherit the transform…of other objects it's attached to.…
We can show our pivots, so if I click on this,…it will display the pivot of the object.…So right there is my pivot and if I want,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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