Join George Maestri for an in-depth discussion in this video Wiring simple two-way controls, part of Rigging a Cartoon Character in Maya.
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- Now let's take a look at how to…do two-dimensional conrols.…Now by two-dimensional control, what I mean is that…we've got these controls here,…and they actually move in two dimensions.…So, these controls that we did here,…they're basically just moving along one axis,…which is basically the Y axis.…But these here, they move along both X and Z.…And this gives us a little bit more interactive control.…So what we're doing is we're having…two values here, drive two values here.…
So let's go ahead and wire up the jaw.…So I'm going to turn off the teeth for now,…because we're not going to be using that just yet.…But I do want to turn on the skeleton layer.…What we want to do is we want to affect this joint here.…This joint basically controls the shape of that jaw.…If we can move this with this control,…we'll have a very nice way to get…some very flexible deformations.…
What I want to do is, I want to take the…X and Y axis of this, and connect it to this.…This is basically moving on X and Y.…But the thing about this joint is that…
- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
1. Creating Stretchy Joints
2. Creating Stretchy Spines
Adding spine stretch6m 58s
3. Setting Up FK/IK Switching
4. Skinning and Blend Shapes
5. Facial Rigging
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