Wiring joints to custom attributes


show more Wiring joints to custom attributes provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya show less
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Wiring joints to custom attributes

Now let's go ahead and finish our hand rig by wiring up the joints to the attributes that we added in the last lesson, and let's go ahead and zoom in here. So what we want to do is actually take these attributes, Index, Mid and Pinky Curl and wire them to the joints of these fingers, so that when you dial that up to 10, the finger joints will curl. So in order to do this we need to start using set-driven keys.

I am going to select the index finger 01 joint on this left hand, and under Animate I am going to do a Set Driven Key > Set, and that brings up my Set Driven Key menu. Now we need to figure out which value we wanted to affect, and so if I select this and just hit Rotate, you can see that I am actually rotating around the Z axis. So Z is what we need to use to rotate that.

So we want to hook this up to the index finger Curl control. So I am going to select my left wrist and load that as the driver. So I want to select Index Curl and Rotate Z. Now let's make sure Index...

Wiring joints to custom attributes
Video duration: 8m 2s 4h 37m Intermediate

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Wiring joints to custom attributes provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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