Join George Maestri for an in-depth discussion in this video Wiring joints to custom attributes, part of Maya: Character Rigging.
Now let's go ahead and finish our hand rig by wiring up the joints to the…attributes that we added in the last lesson, and let's go ahead and zoom in here.…So what we want to do is actually take these attributes, Index, Mid and Pinky…Curl and wire them to the joints of these fingers, so that when you dial that up…to 10, the finger joints will curl.…So in order to do this we need to start using set-driven keys.…
I am going to select the index finger 01 joint on this left hand, and…under Animate I am going to do a Set Driven Key > Set, and that brings up…my Set Driven Key menu.…Now we need to figure out which value we wanted to affect, and so if I select…this and just hit Rotate, you can see that I am actually rotating around the Z axis.…So Z is what we need to use to rotate that.…
So we want to hook this up to the index finger Curl control.…So I am going to select my left wrist and load that as the driver.…So I want to select Index Curl and Rotate Z. Now let's make sure Index Curl…is at 0 and the finger is straight out and we will go ahead and select and press Key.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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