Join George Maestri for an in-depth discussion in this video Wiring custom sliders, part of Rigging a Cartoon Character in Maya.
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- Now let's have some more fun with set driven keys.…We're going to set up a couple of sliders…that have different functionality.…We're going to go into the m slider here…which actually controls the mouth closing…but we can also use it to make the teeth bare…and we also have the oh sound…which we actually want to go…from oh through to the oo sound.…So let's go ahead and start off with this.…So I'm going to go into my blend shape window here.…And let's play with oh and oo.…
So basically we have oh.…Which is a big open o.…And we have oo, which is of more the pursed lips sound.…So what I want to do is be able…to go from one of these to the other.…So what I want to do is use one slider…to go through two separate shapes.…So let's go ahead and set up some set driven keys.…We're going to start off with the oh slider.…So I'm going to do a set driven key here…and I'm going to load the driver as the oh control.…
So what we want to do is…we want to set this as the default state.…So this translate y is going to control oh.…So I'm going to go ahead and set a key for that.…
- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
1. Creating Stretchy Joints
2. Creating Stretchy Spines
Adding spine stretch6m 58s
3. Setting Up FK/IK Switching
4. Skinning and Blend Shapes
5. Facial Rigging
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