Join George Maestri for an in-depth discussion in this video Wiring complex two-way controls, part of Rigging a Cartoon Character in Maya.
- So now let's dig a little bit deeper into…these two-dimensional controllers, and we'll use one…to create a smile/frown control.…Now, this is going to be a little bit more complex,…because what we're dealing with is,…we're dealing with four blend shapes that have to be…tied to a two-dimensional slider.…So we're not going to be able to do this with…set-driven keys, we're going to have to use expressions.…So let's dig deep and get into this.…
We're going to start off by selecting our object here,…our body geometry, so I want to make sure I have…my geometry layer open there, so, select body geometry,…and I also want to select the blend shape here.…OK? So I have to select this blend shape for it to show up…in the expression editor, and then we can also…shift-select that smile controller that we're using.…So then I go into my Expression Editor,…and these are all three there.…Now this might be a little bit easier than using…Notepad, so we're going to show you this method as well.…
And this is just a simple one-line expression.…
- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
1. Creating Stretchy Joints
2. Creating Stretchy Spines
Adding spine stretch6m 58s
3. Setting Up FK/IK Switching
4. Skinning and Blend Shapes
5. Facial Rigging
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