Render in Wireframe.
- [Instructor] The Arnold utility shader comes in handy…when you need to analyze the output of Arnold,…and this is one of those times.…I've got a tablecloth here…with a low level of detail.…I can improve that by smoothing and subdividing it…at render time using the Arnold attributes…in the object's shape node.…But in order to analyze that,…I really need to see a wireframe rendering…after the subdivision has been applied,…and that's where the utility shader comes in.…Let's open up the Arnold render view.…
Go to the menus and choose Arnold, render.…And with the tablecloth selected,…right-click in the view port…and from the marking menu,…choose assign new material.…In the assign new material popup window,…open up shader under Arnold and click surface.…And you'll see AI utility.…Click on that, it is created, assigned to the object,…and the attribute editor opens automatically.…The default shade and color mode…give us a result that's somewhat similar to default lighting…in the viewport.…
So let's see what we can do here.…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
Next steps1m 2s
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