Learn about prerequisites for animating advanced mechanics, such as 3D and movement principles, as well as technical skills such as keyframing, rigging, and viewports.
- [Instructor] This course assumes that you have a solid knowledge of how to use Maya, or Blender, and are comfortable animating in both, or in your own preferred software of choice. You'll need to know basic concepts like 3D animation, the principles of animation, and understand terms like key frames, view ports, and constraints. In chapter two, we'll jump between both Maya, and Blender, showing you which tools to use for both, depending on the circumstance. However, when we get to chapter three, we'll focus more on animation technique and less on tools.
If you're not comfortable with advanced animation at this point, I recommend you check out another course that I made called the 12 Principles of Animation for CG Animators. Alright, now let's get started.
- Defining advanced mechanics in animation
- Thinking in terms of form and force
- Using pose tools to accelerate work speed
- Animating a wall climb in Blender and Maya
- Refining movements that lead to stronger character poses
- Simplifying advanced mechanics in a workflow
- Animating a roundhouse kick
- Animating, refining, and polishing a fight scene
- Avoiding common issues