Join Jason Baskin for an in-depth discussion in this video What you should know before watching this course, part of Rigging a Winged Animal in Maya.
Before getting started with this course, you need to already have some experience working with Maya. View port navigation and object manipulation tools should already be familiar to you, as well as a basic conceptual understanding of the rigging process. If you want to get up to speed with any of these subjects, I'd recommend checking out George Maestri’s Maya Essentials series, starting with Maya Essentials 1, Interface and Organization, and moving all the way through to Maya Essentials 5, Animation Tools. George Maestri ' s Maya 8.5 Character Rigging course also includes additional examples of character rigging work flow.
So, let's begin rigging a winged animal in Maya.
- Creating the skeleton
- Rigging wing joints
- Dealing with secondary appendages
- Shaping the feathers
- Addressing wing tuck
- Adding a squash/stretch/bend deformer to the head
- Tying the rig elements together
- Testing the rig