For this course, I'd highly recommend a basic working knowledge of Autodesk Maya. You should be familiar with, moving objects, looking through a camera, creating and applying materials, creating lights, and rendering scenes. We'll be using the Mental Ray rendering engine, so a passing familiarity with that will be helpful. We'll be using the Foundry's NUKE. A basic knowledge of Nuke is helpful, but not required, as I'll start out with the basic read notes for importing images and walk through step by step. We'll also be using Adobe After Effects, and again, a basic working knowledge of After Effects, importing footage, setting blending modes, and ordering on the timeline is helpful.
We'll be using FCheck, a utility viewer that comes with Maya. And again, a basic knowledge of using this is helpful but I'll start out with opening an image. If you need to find FCheck, look in your Maya program group in the bin directory.
Author
Released
4/8/2014- Creating and applying materials with luster and shine
- Creating a mental ray Daylight system
- Casting light from interior fixtures
- Lighting with sky portals
- Creating an ambient occlusion rendering pass
- Fine-tuning Final Gather and lighting
- Compositing in Nuke and After Effects
- Adding depth of field, highlights, and glow
Skill Level Intermediate
Duration
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Introduction
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Welcome37s
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Using the exercise files1m 59s
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1. Creating and Applying Materials
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Adding luster to wood5m 24s
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2. Lighting in Direct Sunlight
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3. Lighting Night and Dusk Shots
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4. Lighting with Sky Portals
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5. Lighting and Rendering Additional Passes for Compositing
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6. Compositing and Post Effects in Nuke
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Adding depth of field4m 27s
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7. Compositing and Post Effects in After Effects
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Adding depth of field2m 49s
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Conclusion
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Next steps49s
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