Join Adam Crespi for an in-depth discussion in this video What is a module?, part of Creating Game Environments in Maya and Photoshop.
One of the most effective things you can do in a game is to use a modular…approach to building.…A module then is a repetitive component, and if we mix modules, if we create a…kit of parts, we can get a really effectively made game environment that's…believable and economizes on our resources.…As an example, in this building, we can see clearly a module in the left side.…I'll press B for brush and set my foreground color to a blue I can mark in,…and on a new layer I'll mark out a module.…
A lot of times a module is a split between two windows; however, the module on…this building isn't necessarily this piece, because this produces a seam right…in the middle of a wall.…A better module then, as I select and delete that by pressing Ctrl+A to select…all and delete, a better module might be this.…Now if you ignore the overlap in the gas pump here, we can see a module is a…section of wall that repeats cleanly from window to window, and includes a window…and the wall over it. That way can repeat this out and even get the end looking…
Author
Released
8/8/2012- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials
Skill Level Intermediate
Duration
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Maya: Game Prop Creation
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Introduction
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Welcome39s
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Using the exercise files1m 37s
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Setting up the workflow5m 45s
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1. Anatomy of a Low-Poly Model
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2. Modular Planning and Blocking
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What is a module?3m 15s
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Designing modular elements6m 29s
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3. Modeling Building Elements in High Detail
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Adding foundation elements8m 28s
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Improving building details5m 35s
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Building an island and a canopy12m 53s
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Constructing high-detail doors11m 39s
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4. Low-Poly-Count Elements
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Adding door elements7m 43s
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Building a roof4m 11s
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Modeling light-tight walls5m 14s
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5. Unwrapping the Elements
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Mapping UV projection types7m 33s
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Moving and sewing UVs7m 34s
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Planning a texture sheet10m 49s
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Stacking UVs9m 42s
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6. Transferring Maps
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7. Planning and Constructing Texture Sheets
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Drawing detail at the right size13m 22s
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8. Importing into the Game Editor and Testing
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Refining materials14m 22s
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Conclusion
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Next steps17s
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Video: What is a module?