From the course: Modeling an F1 Wheel in Maya

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From the course: Modeling an F1 Wheel in Maya

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Welcome

- [Voiceover] Hello, I'm Veejay Gahir, and welcome to Modeling an F1 Wheel in Maya. The goal of this course is to demonstrate a typical workflow used in Maya to model a formula one steering wheel, and how to use a concept drawing to start the modeling process. We will start by importing a sketches and image plane. By using a combination of box modeling and free form modeling techniques, we will create the basic shape, and then continue refining the shape by manipulation of edges, vertices, and faces. Next, I will show you how to add details in the form of buttons, dials, and decals. Finally, we will look at applying simple textures and discuss how lighting can have a dramatic effect on the finished model. Even though we'll be using an F1 wheel for this course, the techniques we will cover can be applied to automotive and consumer products alike. We'll be covering all of these features plus many other tools and techniques. So let's get started with Modeling a Formula One Wheel in Maya.

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