Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.
- [Voiceover] Hi, I'm Jason Baskin, and welcome to Facial Rigging in Maya. In this course, we'll be exploring methods for creating facial controls that are both versatile and easy-to-use. I'll begin by showing you how to create blend shapes to control your character's expressions. We'll use Maya's cluster and lattice tools, along with the wrap and wire deformers, to create a library of morph targets. Then, we'll begin creating and connecting graphical user interface elements, to control our character's face and eyes. We'll incorporate true on-face controls into our rig, so that animators can have precise control over our characters' facial expressions, and we'll even build a full joint-based facial setup, that will provide animators with complete control to sculpt facial expressions, and export these rigs to game engines.
We'll dig deep into the facial rigging workflow, and also cover a lot of important tools and techniques. So let's get started with Facial Rigging in Maya.
- Understanding morph targets
- Using Soft Select, Artisan Sculpt tools, and symmetry options
- Splitting symmetrical shapes into asymmetrical pairs
- Connecting eye rotation to the GUI
- Working with eyelids, using blend shapes or fan joints
- Creating a basic UI control
- Connecting controls
- Orienting joints and creating a support structure
- Attaching joints to the support structure
- Binding joints to the final mesh
- Balancing shape fidelity with rig density and usability