Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
- [Voiceover] Hi, I'm Adam Crespi and welcome to Vehicle Rigging in Maya. In this course, we'll look at constructing a rig for a car. We'll start out getting the model in shape, checking for any geometry issues and making sure everything is scaled to the right size and right place. I'll show you how to do this by importing references and using the freeze transforms tool. Then I'll show you how to you use the align tool to get controllers you've created on the right parts of the car. I'll show you how to add non linear squash deformers onto the tires so they squeeze down onto the road correctly and the right parenting order for the tires and wheel assemblies.
We'll see how to create steering and master car controllers and put extra attributes on, so we have control over the head lights, tail lights, and running lamps and turn signals. We'll be covering all these features, plus plenty of other tools and techniques. Now, let's get started with Vehicle Rigging in Maya.
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes