In this video I'll show how to scratch and wear away paint on the gas pump.…I've added in wear, layering on rust and bubbles and so forth.…But what I also need to do, especially on these front panels, as we'll see in the…reference in the minute, is to wear away the paint.…It's been exposed to the elements for years, and so a lot of the original has faded out.…Here in Photoshop we can see, if I look at my reference, that the gas pump on the…left in blue is fairly intact.…The gas pump on the right in red though, although standing straighter has…the paint worn away, maybe scored or flaking off, revealing the white paint underneath.…
I'll show how to do this easily, building up using the eraser.…With the latest version in my PSD selected, I'm going to make my red gas pump…missing some of its paint.…First, I'll turn off some of my layer sets so I can see what I'm doing, turning…off the bump and turning off the blue color as well.…There is the red. And I'll open up that layer set and scroll down.…
Author
Released
8/20/2012- Planning for modular textures and models
- Blocking out the overall form of a prop
- Moving and sewing UVs
- Laying out UV coordinates
- Texturing with bump maps
- Converting bump maps to normal maps
- Unwrapping and cloning objects
- Breaking up a model for texturing
- Painting textures from scratch
- Adding detail with beveling and extruding
- Baking high poly model onto a low poly model
- Painting in Mudbox
- Importing and assigning objects and maps in Unity
- Adding lights in Unity
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome39s
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Using the exercise files1m 35s
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Setting up the workflow4m 41s
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1. Modeling a Large Prop: Gas Pump
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Adding curved panels3m 26s
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Rounding the corners6m 46s
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Unwrapping the face frame6m 39s
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Unwrapping the sides5m 8s
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Moving and sewing UVs5m 23s
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2. Texturing the Gas Pump
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Adding details to the panels7m 45s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Testing the maps11m 8s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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4. Modeling Furniture
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Blocking out the basic form8m 24s
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Refining the silhouette12m 9s
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Adding legs to the table7m 6s
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Laying out the wood texture9m 29s
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5. Painting an Old Wood Texture from Scratch
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Warping the grain2m 50s
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Adding knots4m 27s
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6. Workflow and Integration
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Overview of normal maps9m 26s
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Fixing geometry7m 39s
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7. Sculpting and Painting in Mudbox
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Overview of Mudbox4m 26s
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Using the sculpt tools8m 30s
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Painting8m 58s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 48s
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9. Importing into Unity and Testing
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Conclusion
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Next steps22s
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Video: Weathering away the paint