From the course: Maya: Game Prop Creation
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Weathering away the paint
In this video I'll show how to scratch and wear away paint on the gas pump. I've added in wear, layering on rust and bubbles and so forth. But what I also need to do, especially on these front panels, as we'll see in the reference in the minute, is to wear away the paint. It's been exposed to the elements for years, and so a lot of the original has faded out. Here in Photoshop we can see, if I look at my reference, that the gas pump on the left in blue is fairly intact. The gas pump on the right in red though, although standing straighter has the paint worn away, maybe scored or flaking off, revealing the white paint underneath. I'll show how to do this easily, building up using the eraser. With the latest version in my PSD selected, I'm going to make my red gas pump missing some of its paint. First, I'll turn off some of my layer sets so I can see what I'm doing, turning off the bump and turning off the blue color as well. There is the red. And I'll open up that layer set and scroll…
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Contents
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Overview of the texturing process and PSD networks4m 43s
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Creating a bump map for the sides10m 55s
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Adding details to the bump map8m 6s
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Drawing the bump map for the front7m 51s
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Adding details to the panels7m 45s
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Painting the diffuse texture and planning the layers3m 35s
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Painting the base coat and the logo5m 24s
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Adding labels and other markings10m 45s
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Adding soft rust8m 32s
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Adding rust bubbles8m 58s
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Setting up a library of gas pump textures6m 40s
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Painting dirt and rust variations5m 23s
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Weathering away the paint5m 1s
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Converting bump maps to normal maps5m 36s
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Testing the maps11m 8s
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