Another interesting feature of nCloth is called Input Mesh Attract, and what it…does is it attempts to restore the cloth to the original shape of the model. And…it can be used for doing interesting things, like applying secondary jiggle…animation to character skin.…Here we're going to do a very simple version of Input Mesh Attract.…I've got a little delta wing fighter here, and I've just got some very simple…animation on it; it's just moving across the space over the course of 2 seconds.…I'll select it, and convert it to an nCloth; nMesh > Create nCloth. And if I press…Play, of course, it's going to move really slowly, once again, because I've built…my scene at real world scale.…
Let's select it, go into the Attitude Editor, Control+A, and select the nucleus node,…and reduce the Space Scale to .01. Rewind, and play back, and you'll see it's now…falling as if it were a small piece of cloth, about the size of, like, a tea towel.…Well, now we're going to play with Input Mesh Attract.…Go back into the Attribute Editor, Control+A, and in the nClothShape node, Input Mesh…
Author
Released
11/30/2012- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Duration
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Introduction
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Welcome39s
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Using the exercise files1m 28s
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1. nCloth Basics
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Adopting a scale convention4m 27s
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Building polygon primitives5m 42s
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Freezing transforms1m 38s
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Creating passive colliders1m 46s
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Creating nCloth2m 17s
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Setting Nucleus Space Scale2m 47s
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Choosing an nCloth preset2m 18s
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2. Simulating Dynamic nCloth
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Planning and preparing1m 10s
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Laying out the scene4m 49s
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Defining materials2m 40s
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Constructing a simulation5m 48s
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Adjusting strength drop-off3m 15s
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Adding Nucleus wind1m 29s
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Using interactive playback1m 33s
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3. Directing nCloth
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Tuning solver attributes2m 34s
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Adjusting dynamic properties4m 29s
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Setting the initial state2m 25s
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Creating an nCache6m 59s
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4. Optimizing Performance
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Duplicating nCloth5m 25s
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Assigning Nucleus solvers2m 14s
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Using collision layers5m 6s
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Extruding nCloth3m 14s
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Modeling nCloth garments2m 30s
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5. Integrating nCloth with Animation
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Welding adjacent borders4m 17s
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Working with nCaches6m 32s
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Painting cache weights3m 54s
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6. Simulating Special Effects
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Simulating many objects6m 44s
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Adjusting lift and drag6m 30s
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Applying wind shadow2m 34s
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Connecting nCloth to fields4m 19s
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Simulating rigidity3m 46s
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Scaling time with nCache2m 5s
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Tearing nCloth2m 40s
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Conclusion
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Goodbye47s
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Video: Warping objects with Input Mesh Attract