In order to get smooth animation, there are times when the animator needs to see multiple frames overlaid on top of each other. The ghosting feature in Maya can create this effect. In this video, George shows you how to create and manage ghosting for animation in Maya, and he shows you how to control the depth and timing of the effect.
- [Instructor] When you animate objects,…there are many times when you'll need to…visualize your animation to see a little bit more clearly…how your object is moving through the scene.…So Maya has a number of different tools…and they're all located under the Visualize menu…in the Animation menu set.…So probably the easiest one to understand…is called ghosting.…Now what we can do is we can actually ghost an object…so that way it kind of overlays the previous frames…onto the current frame.…
Now if we go into Ghost Selected,…we can also select the options for that,…and we can use what are called Global preferences…or we can do Custom frame steps.…We could do Custom key steps or only Keyframes.…Now I'm going to leave it at Global preferences,…and let's go ahead and select this rocket body…and ghost it.…Now when I do, notice how it overlays…that animation so that way I can kind of visualize…how it is going.…
Now if I want to get rid of this,…I can go back into the Visualize menu,…I can do Unghost Selected or Unghost All,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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