Join George Maestri for an in-depth discussion in this video Viewports and navigation , part of Maya 8 Essential Training.
- [Instructor] Now let's learn about viewports and navigation, basically how to view things within Maya and how to move around within the 3D space. We're going to go ahead and open a scene. This was the scene we opened before. We're going to open what's called Table.mb and this opens up actually in the four view, but let's go ahead and well actually I'll show you how to maximize the view. Let's go to the perspective view. So just take our mouse and left-click over that window and if you want you can hit the space bar, very quickly hit the space bar.
If you hold the space bar, you'll notice this menu comes up. We'll talk about that a little bit later. But if you hit the space bar very quickly, it will maximize or minimize one of these viewports. Now once we're in the viewport, let's go ahead through some of these options. First of all, we have this View menu. Now, these are things for camera settings. We can go through different view that we want. We can look at the selections that we have. We can also create bookmarks if we want. We can also do camera settings so we can set up stuff like a field chart.
We can turn that on and off. We can do Safe Action, Safe Title. So those are for when you're animating you want to keep things in frame, that sort of thing and you can toggle those on and off. You can also shade the scene. So we have a Shading menu here. We can smooth shade everything. So we can actually see things shaded. We can shade selected items. We can do flat shading.
So see the difference between flat shading and smooth shading is the fact that you get highlights. We can also do what's called an X-Ray on the scene. X-Ray allows you to kind of see through objects so when you select them, it's great for modeling, that sort of thing. We can turn that on and off, that toggles. Another important one is called Hardware Texturing and what that does is that allows us to, as you can see, when you turn on Hardware Texturing and turn if off, you can see the wood texture come up on this table and what Hardware Texturing does is it allows bitmap textures and those sorts of things to show up within the viewport.
It takes a little bit more graphics car power, but I usually tend to turn that on. You can also different types of lighting. So let's move over to this next menu, Lighting. You can use all the lights in the scene. You can use what's called Default Lighting. You can use the lights that you've selected within the scene. We can also show different things. So if we want to, we can turn off NURBS Surfaces so you don't see anything that's NURBS. We can turn those on. We can turn on and off polygonal surfaces.
So again, you can show different things within the scene and that's really handy especially if you have very complex scenes and you really don't need to see certain types of objects, you can always turn those off. That's really good for helping you to visualize a scene. You can also use this is for rendering so you can use high quality or default quality rendering and this next last one called Panels, this'll actually change what you're seeing. So you can change it from right now we're in perspective view, you can go to the front view, we can go to a side view, we can go to a top view or back to our perspective view.
Now over here, we have a little cliff, which I think I showed you before, which allows us to do that as well. All you have to do is just click on the X, Y, or the Z, you get front, top, side, right, back. Yes, you can get a back view for those people who've been using Maya. Maya didn't have a back view or a left view for a very long time. So we can also have our perspective view. Now once we know how to change our views, we also want to be able to move around within those views. So we do that by a combination of the mouse keys and the Alt or the Option key.
In Apple land on Mac OS X you would use the Option key, but on Windows or Linux you would use the Alt key. So what you do is you hold down the Alt key and left-click. So as we left-click, you can see that what we're doing here is we're rotating. Now if you hold down the Alt key and you middle-click, you can drag. If you left-click, you zoom. So basically it's rotate, drag, and zoom.
That would be left, middle, right. So left is rotate, middle is drag, right is zoom. Now also, if your mouse has a scroll wheel, which I think most of them these days do, you can also scroll to zoom. So that's another way of doing that. So if you want to, for example, if you wanted to zoom in on this bowl on the top of the table, you just hold down the Alt key, left-click and kind of get that centered and then you can right-click and zoom in, middle-click to drag and position it.
So we can actually move this around however we want. So those are the basics of navigation within Maya. So let's move on to the next lesson.