Join David Mattingly for an in-depth discussion in this video Vertex modeling, part of Digital Matte Painting Essentials 5: Camera Projection in Maya.
…In the lessons so far, we've mainly relied on primitives to construct our castle.…In the section on creating the geometry for…the hill, we pushed and pulled some of the…individual vertices and we're going to do some more…of that to refine the geometry on the castle.…The bridge at the front needs more modeling to create the arches.…While vertex modelling, it's very important that you turn backface…culling off.…With backface culling on, you won't be able to…select the vertices on the back of the object.…
And you'll want to move all of the vertices in a row at the same time.…Let's center the bridge in the projectionCam view using Film Back at you.…We need to add some more divisions to the bridge before…we start modelling, so go up to Edit Mesh and choose the…Insert Edge Loop tool.…Now, click and drag wherever you want to add another loop on the box.…We need one here, where the bridge comes out of the front buttress.…Another in between that and the next division, and yet another after that.…
That should be enough to roughly model that back arch.…
- What is camera projection?
- Isolating the layers in your painting
- Setting up for projection camera
- Adding geometry
- Projecting textures
- Animating the camera
- Vertex modeling
- Animating the background
- Adding flames, smoke, and glows
- Rendering your project
Skill Level Beginner
1. Getting Started with Camera Projection
2. Setting Up Your Maya File
3. Adding Geometry to Match Your Painting
4. Projecting Your Textures
5. Adding an Animated Camera
6. Advanced Camera Projection
7. Toning and Animating the Background
8. Adding Video and Special Effects
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