Join Aaron F. Ross for an in-depth discussion in this video Versioning scenes with Increment & Save, part of Maya: Workflow Tips.
…In this chapter we will look at working with Maya scenes.…And one very useful feature that's been recently added…to Maya is the ability to automatically version scenes.…That means to save out multiple versions of a scene with different numbers.…And this is very important because when you work in 3-D…sometimes you will do some command that's destructive, and then if you…just save over the top of your file, then…you can never get back where you needed to be.…
So versioning is very important.…We're just going to do a very simple basic demonstration of versioning here.…I'll just create a primitive object. Create > Polygon Primitive > Sphere.…Just draw that out.…And then I'm going to save the first version.…Go to the File menu, and choose, Save Scene As.…And…I'm just going to call this primitive_scene.…And in order to create a versioned scene, what we can do is add a dot or…period and then the number, which will start from number one, with three…leading zeros and then type in the extension .ma.…
Now, you have to do it this way.…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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