Join Dariush Derakhshani for an in-depth discussion in this video V-Ray textures: Dirt for ambient occlusion and edges, part of Learning V-Ray for Maya: A Professional Reference Guide.
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In this video, we'll be taking a lot a couple of VRay textures, namely VRay dirt…and VRay edges. These two texture nodes require a shader,…to work propely we create two V Ray materials.…We can do a light material and I'll also create a regular VRay, so we can take a…look at both of them. We have a car scene here set up, we'll go…ahead and start with the VRay dirt this will give you an ambient occlusion, lets…first put it on the regular VRay material by minimal mouse button dragging it to the…diffused colour And then assigning the entire car to the material.…
Once we have that aside, we’ll go ahead and render.…Actually go ahead and give the floor to the dirt material as well.…I'll do a quick render, here's the car with the car paint shader, and we'll…render now with the dirt on a regular VRay material.…
And as you can see with this render, I've got a kind of a strange ambient occlusion…going on here. The issue here is, we put the dirt shader…on a regular VRay material, so it's reacting to lighting.…We dont't really want that for an ambient inclusion pass.…
- What is V-Ray?
- V-Ray integration with Maya UI
- V-Ray lights and shaders
- Working with global illumination
- Object properties and render layers
- Creating passes and elements
- Rendering and optimizing