From the course: Learning V-Ray for Maya
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The V-Ray Car Paint material - Maya Tutorial
From the course: Learning V-Ray for Maya
The V-Ray Car Paint material
In this video, we'll be taking a look at VRay's car paint shader. In this scene, we have a Ford car set up. We have a Render Settings with GI on with a Brute Force on a light cache. And I'm reading a pre-baked out light cache to make things a little bit faster. We have our reasonable settings with the minimum and the maximum subdivisions. And right now, the car has a regular my material on it that has a little bit of reflective and a fennel turned on and that gives us a render that looks like this Now to create the car paint shader, you go into the Hypershade and you simply click on car paint shader. Now the there's a few components of the car paint shader that you should be aware of. One of them is the flake parameters. Here you can have a nice Glossy flake within your car paint. Part of the layering of the base and the reflections and the flakes, makes for a really very convincing shanner. Go ahead and select all the parts of the car, and apply them to the default car paint, and…
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