Using texture maps for color and other shader channels


show more Using texture maps for color and other shader channels provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya show less
please wait ...

Using texture maps for color and other shader channels

In this movie, I am going to give you a brief overview of how to work with texture nodes. Texture nodes add additional detail to your shader networks, so that you can extend the capabilities of your shaders and start to make them look more realistic or add special effects or so on. So how do you connect a texture node to a mental ray shader? Well let's take a look here. I'm going to apply a mia_ shader to the sphere. So I am going go to the Window > Rendering Editors > Hypershade, and under mental ray Materials, I'll click on the mia_material-X node to create the node, and I am going to select the sphere, right-click over the material in the Hypershade and choose Assign Material to Selection, to know it's assigned.

So, I'll select the sphere, and in the Attribute Editor, click on the Material node, this is the mia_materialx2 node, and as you know we have various channels within the shader that control its attributes, for instance the Color channel, controls the di...

Using texture maps for color and other shader channels
Video duration: 8m 1s 3h 30m Intermediate

Viewers:

Using texture maps for color and other shader channels provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya

Subject:
3D + Animation
Software:
Maya
Author:
please wait ...