Using symmetry


show more Using symmetry provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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Using symmetry

Taking advantage of Maya's symmetry tools can really speed up your modeling process. Parts of the character that are identical, the arms or legs for instance, really only need to be modeled once, then mirrored across their axis of symmetry. Here's one way to do that. I have selected this mesh half that I have modeled already and under the Polygons menu, I can go to Mesh > Mirror Geometry with options. Now since we've already modeled this half of the mesh in the positive X quadrant, we want to mirror it into negative X. So our Mirror Direction is negative X. We also want to merge the two meshes together and merge the vertices together to form one complete mesh.

So I will click Mirror and I can see I have got my complete mirrored mesh here. So I can make further edits to this mesh if I want to. Let's go in to Vertex mode. I am just holding down my right-mouse button here and select Vertex and let's just make some edits to the hand here. So I am going to select all thos...

Using symmetry
Video duration: 4m 8s 2h 58m Intermediate

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Using symmetry provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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