Taking advantage of Maya's symmetry tools can really speed up your modeling process.…Parts of the character that are identical, the arms or legs for instance, really…only need to be modeled once, then mirrored across their axis of symmetry.…Here's one way to do that.…I have selected this mesh half that I have modeled already and under the…Polygons menu, I can go to Mesh > Mirror Geometry with options.…Now since we've already modeled this half of the mesh in the positive X…quadrant, we want to mirror it into negative X. So our Mirror Direction is…negative X. We also want to merge the two meshes together and merge the vertices…together to form one complete mesh.…
So I will click Mirror and I can see I have got my complete mirrored mesh here.…So I can make further edits to this mesh if I want to.…Let's go in to Vertex mode.…I am just holding down my right-mouse button here and select Vertex and let's…just make some edits to the hand here.…So I am going to select all those vertices on a hand and the wrist, switch to my…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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