Using subsurface scattering shaders


show more Using subsurface scattering shaders provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya show less
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Using subsurface scattering shaders

In this movie we are going to talk about some ways that you can create the look of realistic human skin using the mental ray Subsurface Scattering shaders. So in this scene I have a character model just a head of a character. and at the moment he has got just the default lambert applied to his surface of his skin. The lighting in this scene is fairly simple. Let's take a look at it really quick though, because it is important. I have an areaLight, which is creating the main key light on the surface of the front of the character.

I have fill light here which is just a directionalLight with a very low intensity value and just a slight bluish color to it, and then most importantly I have a light here which is a directionalLight and it's lighting the character from the back, and this is going to be an important element to creating the realistic skin, as you see as we get into creating the shader and adjusting the settings. Lastly, in the camera1 attributes under Environment, we have ...

Using subsurface scattering shaders
Video duration: 13m 33s 3h 30m Intermediate

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Using subsurface scattering shaders provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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