Join Eric Keller for an in-depth discussion in this video Using subsurface scattering shaders, part of Creating Textures and Shaders in Maya.
In this movie we are going to talk about some ways that you can create the look…of realistic human skin using the mental ray Subsurface Scattering shaders.…So in this scene I have a character model just a head of a character.…and at the moment he has got just the default lambert applied to his surface of his skin.…The lighting in this scene is fairly simple.…Let's take a look at it really quick though, because it is important.…I have an areaLight, which is creating the main key light on the surface of the…front of the character.…
I have fill light here which is just a directionalLight with a very low…intensity value and just a slight bluish color to it, and then most importantly…I have a light here which is a directionalLight and it's lighting the…character from the back, and this is going to be an important element to…creating the realistic skin, as you see as we get into creating the shader and…adjusting the settings.…Lastly, in the camera1 attributes under Environment, we have the background set…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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