Join George Maestri for an in-depth discussion in this video Using spline IK, part of Maya: Character Rigging.
There is a second type of inverse kinematics that Maya provides and that's…called Spline IK, and it works a little bit differently in that it constrains…the shape of the IK chain, rather than just the position.…We're going to start here with just a blank Maya scene, and lets just go ahead…and show you how this works.…I'm actually going to go into a side viewport, because it's probably easier to…show you in a side viewport here, and we're just going to draw a very simple…skeleton. We're going to use our Joint tool, and instead of just a straight…skeleton, we're going to draw something that's a little bit more windy or curvy.…
So I'm going to kind of draw this S-shape curve here, and then just hit Enter to finalize that.…Now if I were to use a standard IK handle, it would just constrain the end…points of this chain.…So if I go into my IK Handle tool, click on the first joint and the last…joint, well, the IK handle does work, but it's going to try and retain the…shape of that joint.…If we want to actually animate the shape of this, we can't do it using…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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