Using spline IK


show more Using spline IK provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya show less
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Using spline IK

There is a second type of inverse kinematics that Maya provides and that's called Spline IK, and it works a little bit differently in that it constrains the shape of the IK chain, rather than just the position. We're going to start here with just a blank Maya scene, and lets just go ahead and show you how this works. I'm actually going to go into a side viewport, because it's probably easier to show you in a side viewport here, and we're just going to draw a very simple skeleton. We're going to use our Joint tool, and instead of just a straight skeleton, we're going to draw something that's a little bit more windy or curvy.

So I'm going to kind of draw this S-shape curve here, and then just hit Enter to finalize that. Now if I were to use a standard IK handle, it would just constrain the end points of this chain. So if I go into my IK Handle tool, click on the first joint and the last joint, well, the IK handle does work, but it's going to try and...

Using spline IK
Video duration: 4m 40s 4h 37m Intermediate

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Using spline IK provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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