Join Veejay Gahir for an in-depth discussion in this video Using the software renderer for quick renders, part of Modeling an F1 Wheel in Maya.
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…In this video we're going to talk a little…bit about software rendering using the Maya Software Renderer.…During the modeling process, there come times when we have…to communicate our current condition with other groups within the organization.…There are various ways of doing this, and I…want to show you one which is called Maya Software Renderer.…So let's go to Render Settings at the very top here.…And you'll notice with Maya Software Rendering, we have two options.…We have a Common tab, and we have the Maya Software tab.…Let's move to the Maya Software tab.…I'm going to change the anti-aliasing quality to a high quality.…
Leave everything else as it is.…Let's close this down and let's render.…Let's move this window over a fraction.…And, you'll notice that the render is actually…hard edge, which is exactly what we would expect.…Let's select the model.…Press number three to smooth and rerender.…Again it comes up with a hard edge.…So Maya software doesn't honor the smoothing…that's executed by using the number three.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render