Join Aaron F. Ross for an in-depth discussion in this video Using soft selection, part of Creating Natural Environments in Maya.
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Now the real fun begins, and I can start sculpting my terrain in earnest.…We are going to look at a couple of different ways of doing this.…The first is through soft selection, which is a wonderful tool in Maya that will…allow you to just select one vertex or one edge and influence the entire region around…it in a very sort of elegant way.…What I want to do is I want to pull up the back end of my terrain to create a…hill in the distance.…So what I can do is I can select a single point or edges or polygons and move…them and get a nice soft effect to that transformation.…
So I've got a history in my scene. As you can see here, this has got a bunch of history nodes.…So I might as well clear that out now.…It's not a bad idea to delete the history pretty often with this type of modeling,…so I'll go ahead and do that.…I've got my plane selected.…Edit > Delete by Type > History, and I'll go ahead and select some…components, right-click and go into Vertex mode, and select the point,…getting closer on that.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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