Join Aaron F. Ross for an in-depth discussion in this video Using soft selection, part of Creating Natural Environments in Maya.
Now the real fun begins, and I can start sculpting my terrain in earnest.…We are going to look at a couple of different ways of doing this.…The first is through soft selection, which is a wonderful tool in Maya that will…allow you to just select one vertex or one edge and influence the entire region around…it in a very sort of elegant way.…What I want to do is I want to pull up the back end of my terrain to create a…hill in the distance.…So what I can do is I can select a single point or edges or polygons and move…them and get a nice soft effect to that transformation.…
So I've got a history in my scene. As you can see here, this has got a bunch of history nodes.…So I might as well clear that out now.…It's not a bad idea to delete the history pretty often with this type of modeling,…so I'll go ahead and do that.…I've got my plane selected.…Edit > Delete by Type > History, and I'll go ahead and select some…components, right-click and go into Vertex mode, and select the point,…getting closer on that.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Q: When I create a new document and attempt to use the Fly tool, it works as expected. When I try to use the Fly tool with any of the downloaded exercise files, I get the following error message:
// Error: setAttr: A child attribute of 'camera1.rotate' is locked or connected and cannot be modified.
A: In some of the lessons, the camera is locked. That's by design.
If you want to unlock the camera, go to the Camera panel menu directly above the viewport. Choose View > Select Camera. Now look in the Channel Box. The Translate or Rotate channels may be grayed out. Click-drag the names (not the numbers) to select multiple channels. Then right-click and choose Unlock Selected.
One exception: if you see a channel displaying in blue, that means the camera is constrained to something. For example, the Rotate channels could be aim-constrained to the camera's aim point. You don't need to unlock these and you shouldn't try to change them or keyframe them.
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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