From the course: Maya: Dynamic Simulations with Bullet Physics

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Using the shatter effect

Using the shatter effect

This chapter is all about rigid sets. A rigid set is a collection of rigid bodies that are all treated as one, and this excels at simulations when you have many objects that need to collide. And in this example, we will break a glass into shards. To begin with we have to have an unbroken object and we have to generate a broken object. And to do that we will use the Maya shatter effect. To prepare for that, we need to delete the construction history on our objects. I'll select both this glass and the ground plane. Go up into the menus and choose Edit > Delete by Type > History. And now there's no longer any history on those objects. I'm going to get in a little bit closer on that last object by selecting it and pressing the F key on the keyboard. It's a good idea to position and rotate the object before you run the shatter effect. So I'll go ahead and just rotate this a little bit so that it's not square to the world. And to access the shatter effect, we need to go into the dynamics…

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