Join George Maestri for an in-depth discussion in this video Using raytrace shadows, part of Maya Essentials 6: Lights and Rendering.
The second type of shadow that we have in Maya is called raytrace shadows.…Now the big difference between these and depth map shadows is that raytrace…shadows will account for transparency when it does shadows.…So a good example is this glass-topped table.…So if I have this in the scene and just do a quick render with no shadows, you…will see that I have a semitransparent tabletop.…Now if I go over to the Attribute Editor and select my light, let's go into…the Shadow parameters.…
Now under Shadows we have Shadow Color, we are going to leave that at black, and…then click on Use Depth Map Shadows, just so that we can see what happens when…we render a depth map shadow for this table.…Now using depth map shadows we get a shadow for the table and we get a shadow…for the glass, but we don't get transparency.…So it sees glass and other transparent materials as solid.…
So I am going to go ahead and turn this off and scroll down just a little bit…further until we get to raytrace shadows.…Now I am going to go ahead and turn these on, but before I do any sort of…
- Adjusting the Render Settings menu
- Adding depth map and raytrace shadows
- Understanding the principle of light decay
- Creating cameras
- Using Motion Blur in Maya and mental ray
- Using Final Gather for natural illumination
- Rendering transparent materials with caustics
- Batching rendering
Skill Level Beginner
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Maya Rendering
2. Lights and Lighting Types in Maya
3. Understanding Cameras
4. Advanced Rendering with mental ray
5. Final Output
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