Proximity pins allow riggers to attach objects to any point on a surface. Learn how this feature works in a rig.
- [George] Hi, I'm George Mystery … many times when we rate characters, … we'll need to stick something to a deforming skin. … And one way to do this is to use … what's called a proximity pin. … Now, this is fairly new to Maya. … And let me show you how this works. … So the problem that we have is we want to add … a temporary soul patch or beard to this character. … So I have that here and if we move it over, … you can see basically what we're doing here, … we're basically just going to place that right underneath … the lip of the character, and he will look a lot more cool. … But we need to stick that so that it follows the skin. … Now normally, you'd probably just parent it … to one of these controls. … But the controls basically work against each other. … So if I were to, let's say, move the jaw and the lip, … the skin is going to move relative to both of those. … And so if I stick it to just one, … it might not actually match up to the skin, … so we want to constrain it to the surface, not the controller. …
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