Maya's new Offset Parent Matrix changes the way characters are rigged. Learn the basics of this impoirtant feature.
- [Instructor] Hi, I'm George Maestri, … Today we're going to look at, offset parent matrices. … If you're not familiar with these, … these are a great new feature in Maya, 2020, … and they're really going to change the way … that you animate and rig in Maya. … So, first, I'm going to show you a very simple example, … and then we're going to go to a rigging example … to kind of show you power of this tool. … Now, an offset parent matrix, … is found in basically every object … that has a transform node. … So if I select this cube for example, … and go to the attribute editor, … you'll see that … we have our transform attributes here, … and those are the same that we would see in the channel box. … But we have another rollout below that … called a transform offset parent matrix. … And this is another set of controls … that will allow us to offset the object … before the transform attributes take place. … Now, this particular example is a really good way … to use it. … So let's go and make this cube slide on the ramp …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.