Join Veejay Gahir for an in-depth discussion in this video Using mental ray for higher-quality renders, part of Modeling an F1 Wheel in Maya.
- View Offline
…In this video, we're going to talk a little…bit about the MentalRay rendering capabilities within Maya.…In chapter two, let's open up file 12 MentalRay.…And we're going to go up to Windows, to the plugin manager.…And at the very bottom, let's just make…sure the Maya to MentalRay plugin is loaded.…Next thing we want to do is go into…rendering, and select a model, and select a blend.…Just go into our blend mode, and change to a red.…Next thing we'll do is we'll select that, press number three to smooth.…
We're going to go to our View, Camera Settings, Resolution Gate.…Let's re-frame this, this is just all the presets that…I go through, before we start actually rendering in MentalRay.…So under Render settings, make sure we have MentalRay selected, we're going to…change our formats to a tiff, again you can use jpeg, that's just a preference.…And for now we're going to change the quality down…to 640, and with that let's do a quick rendering.…
So…that looks quite nice, and we're going to actually take…it up a notch as far as realism goes.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render