Join Aaron F. Ross for an in-depth discussion in this video Using a manipulator to set clipping planes, part of Cinematography in Maya.
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…To conclude our chapter on renderable camera basics, I want to show…you a cool technique which will allow you to see through walls.…And that will let you, for example, have a long…shot in a tight confined space, such as this room.…And it's accomplished by setting the near clip plane on your renderable camera.…So let's say for example that the story…calls for a long shot of these two characters…in this room.…So I would dolly back in the camera…viewport here with Alt and right mouse button.…
And if I dolly back enough, the camera's outside…the room and there's a wall in the way.…Well, I could remodel my scene to get rid of…the wall, but it's easier just to set the clipping plane.…So I'll press the four key in the camera view here…so I can see Wire Frame and then just frame my shot.…So, that's the framing that I want.…I just…want to eliminate this wall.…I'm going to press the five and six keys once…again, so that we're back to a shaded view.…So what I want to do here is to activate the Show…Manipulator Tool, and that will allow me to interactively set the clipping planes.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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