In this video, learn about the concept of viewports in Maya 2018. Viewports allow you to see and navigate assets in a 3D scene. George shows you how to set up shading and wireframe modes, as well as how to configure additional data such as safe frames and grids.
- [Narrator] Maya has a lot of functionality that's hidden…that you can actually access from under the mouse.…Now, probably the most important ones of these…are called the hotbox as well as marking menus.…Now, the hotbox happens when you hold the space bar down.…And when I do, notice how this menu comes up.…And this menu is basically all of the menus for Maya,…so you notice we have our file, edit, create,…which are here, but we also have our mesh commands here…as well as rigging, animation, and others.…
So just by holding down the space bar,…you can access a lot of different menus.…Now, another nice thing in here is a recent commands menu,…which shows you all the commands that you just executed.…So if you want to do something that's repetitive,…this might be a way to make that go easier.…Now, the marking menu can also change your viewport.…So if I click in the middle here, I'm on a perspective view,…but if I wanted to, I could go into top view…and view that from the top.…
Again, space bar, left click, go to a front view,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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