Join George Maestri for an in-depth discussion in this video Using fillets to connect surfaces, part of Maya 2015 Essential Training.
…Now we're almost done with our spaceship, all we have to…do is connect the cowl of the spaceship to the body.…And you can see that we still have a little bit of a gap between the two.…Now we could do the same method we used for the tail, which is…take a curve on surface and use that as the basis for a loft.…But I'm actually going to do something a little bit different here.…I'm going to use what's called a fillet, and…that is just one more method that you can use.…So in order to connect this to this, I need to project…a curve onto this surface, or draw a curve on this surface here.…
So I'm going to go ahead and extract a curve from the cowl, so I'm going to…right-click above it, go into iso parm, and then drag out that curve.…And extract it.…Edit Curves > Duplicate Surface Curves.…So now I have this curve here and I can use that to project that onto the surface.…So I will do that in the top view.…But before I do that I actually want this outline to be a little bit wider.…If I project straight down, I'm going to get a right…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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