Join Eric Keller for an in-depth discussion in this video Using file texture nodes, part of Creating Textures and Shaders in Maya.
In this movie, we're going to talk about how you can use file textures to make…your shader networks look even more realistic and add more detail.…The idea is, is that have two copies of this old man character and you can see…that they both have a subsurface scattering shader applied to them.…But the one on the right has much less detail and does not look very realistic,…kind of looks more like a plastic and the one on the left is starting to look…more and more realistic.…So the only real difference between the shader applied to this guy and the…shader applied to this guy is that I've actually started to incorporate file…textures into the Shading node.…
So let's take a look here at how we can do something like this.…So I am going to take the less detailed version of the model.…I'll go to Window > Rendering Editors > Hypershade and I want to expand the work area.…I'll right-click and choose Graph Materials on Selected Surfaces and then we can…open up the Fast Skin shader here in the Attribute Editor.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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