…Probably the most common way to add detail, to…a polygonal model, is to use the Extrude tool.…So let's take a look at that.…Here I have a simple, model, and I want to,…add some detail, so I can use Extrude, to do that.…Now Maya has, three Extrude Commands.…And it also has an Extrude command in the modeling toolkit.…So under Edit Mesh, we have Extrude for Vertex, Edge and Face.…
Now face is probably the most common way…to extrude, so let's go ahead and start there.…I'm going to select the model.…Then right-click over it and go into Face mode.…Now I am going to select one of these middle…faces here, and let's just do Edit Mesh > Extrude.…And when I do that, this icon comes up and allows me to extrude.…Now I can grab on any axis here, I am going…to grab on the z axis or the blue axis, and…if I want I can push that detail in to create…a hole in the box, or I can pull it outwards.…
Now this gizmo gives me a lot more control.…I can move this up and down if I want, or back and forth.…I can click on the boxes to scale.…
Author
Released
6/26/2014- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
Duration
Views
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Introduction
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Welcome1m
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1. Getting Started in Maya 2015
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Navigation3m 20s
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Selecting objects4m 59s
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Using the Move tool5m 14s
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Rotating and scaling4m 54s
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Manipulating pivots2m 56s
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Using the Grease Pencil tool3m 43s
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2. Organizing Maya Scenes
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Creating hierarchies5m 4s
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Grouping objects4m 6s
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Using groups as pivots2m 54s
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Hiding and showing objects4m 18s
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Creating layers5m 16s
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Working with selection masks2m 38s
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3. Creating Polygonal Models
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Creating polygonal objects7m 41s
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Using the Sculpt tool4m 4s
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Boolean tools5m 37s
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4. Editing Meshes
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Using the Modeling Toolkit1m 53s
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Using the extrude tools6m 15s
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Extruding along a path2m 52s
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Using the bevel tools2m 42s
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Merging vertices and edges6m 29s
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Poking and wedging faces2m 43s
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Managing object history3m 30s
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5. Refining Meshes
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Working with edge loops2m 50s
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Mirroring geometry5m 4s
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Modeling with lattices2m 31s
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6. NURBS Modeling Techniques
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NURBS primitives5m 24s
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Using the NURBS curve tools6m 38s
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Using NURBS Revolve4m 31s
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Using NURBS Loft3m 48s
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Using NURBS Extrude2m 50s
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Using NURBS Planar2m 47s
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7. Refining NURBS Models
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Creating curves on a surface6m 49s
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Trimming NURBS surfaces3m 39s
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Converting NURBS to polygons3m 14s
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8. Creating Materials
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Overview of Maya renderers6m 48s
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Creating and applying maps5m 43s
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Using bitmaps as texture3m 25s
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Using the Ramp material5m 26s
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mental ray materials6m 7s
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9. Applying Textures
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Applying UV mapping6m 31s
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Using the UV Texture Editor6m 22s
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10. Rendering in Maya
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The Render Settings menu7m 4s
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Creating shadows5m 22s
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Adding depth of field5m 9s
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Using Motion Blur3m 17s
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Batch rendering3m 12s
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11. Animating in Maya
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Creating breakdown keys1m 58s
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Ghosting animation3m 44s
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Animating with constraints7m 51s
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Creating animation cycles4m 35s
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Adding sound to animations2m 33s
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Conclusion
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Next steps16s
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Video: Using the extrude tools