Join George Maestri for an in-depth discussion in this video Using expressions to rig mouth controls, part of Maya: Character Rigging.
Now let's go ahead and do a controller that has more than one axis of motion,…and we are going to set that up with expressions.…Now I've already set one up so we can get a guide as to what we're doing here.…I have this Grrr controller set up and, what this does is basically runs the lower…corners of the character's lips here. And you can see when it goes to 0, nothing…happens, but as it comes down, it starts to stretch those out and if you go…right or left, it tends to favor one over the other.…
Up here at the top, when Translate Y is at 0, then everything is at 0, and…then as it goes down, when Translate Y is at -1, everything else is going…that direction.…So we are going to do the exact opposite;…we are going to create a Sneer control, and that's going to operate two blend shapes.…So let's go into our Blend Shape editor here, and I am going to take a look at those.…
So we have got two called Sneer; sneer right and sneer left.…I we're going to create the same sort of control for those.…So the first thing we need to do is create that right/left control.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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